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Gameplay FAQ

Q:What kind of a game is Blitzkrieg?

Blitzkrieg Blitzkrieg' is a real-time strategy/war game, taking place during WW2. You can choose to fight for the Allies, Germans or Soviets in three large-scale military campaigns, one for each of the sides.

Q:How long are the campaigns and what is the difference between them?

A campaign includes anywhere from seven to twelve chapters. Each chapter corresponds to its proper historic period in WW2. Missions in the various chapters will take you to different places from the Ukraine to Africa; your troops will battle on various landscape types under diverse weather conditions, and apply specific tactics.

Q:What types of military vehicles and equipment do you have in the game?

The game features over 200 different kinds of military vehicles and equipment, carefully reconstructed using true historical documents. Troop battle characteristics are as close to the real ones as possible. You can choose from a wide variety of different types of tanks, vehicles, and artillery, call up bombers and fighters, land troops, use car and railroad transport, and place mines and artificial obstacles.

Q:Wouldn't there be too many types of military vehicles in the game?

The game features a great number of units, but you will not necessarily see all of them even if you compete the game. The fact is that certain units used widely during WW2 will also abound in the game, while some others, produced in very little numbers, will be equally rare in Blitzkrieg. It means that through the entire game you might be able to receive only one unit if it was very rare and exceptional, as an award for completing a bonus mission.

Q:Can you turn the tank's turret in one direction while the vehicle itself moves in a different one?

Yes, but the turret will turn automatically.

Q:Will it be possible to drive a tank inside a house and fire from there?

: No, it won't. In fact, such practice is against army regulations and hardly ever took place.

Q:Will it be possible for a tank or any other land vehicle to reverse?

Yes, certainly, any land vehicle will have the reverse mode.

Q:Will you have railroads and trains in the game?

Yes, we will. The trains will provide you with reinforcements. You will also have armored trains supplied with artillery. However, it will not be possible to derail a train.

Q:What about the infantry troops?

In 'Blitzkrieg' you will control a great number of differently skilled soldiers. You will have officers, snipers, machine-gunners, tank busters, SMG-equipped privates, riflemen, gunners and field engineers. Your troops will gain experience while winning battles, which makes them fight more effectively. For example, with time they will learn to better aim a howitzer or to shoot with higher accuracy. All surviving soldiers will go with you from one mission to another. They can dig trenches, capture houses, pillboxes, and fortifications, hide there and return fire from inside.

Q:Will it be possible to dig trenches?

Yes, you can dig trenches and hide your troops inside. You can also entrench vehicles and artillery.

Q:Will the morale and experience of the troops matter?

Yes, morale of the troops will be accounted for. For example, if your enemy cuts your troops from their supply lines the morale will drop considerably, and friendly units will stop helping each other. Your soldiers' experience will grow from one battle to another, and so will their expertise. By the end of campaign your personnel will become professionals in their fields.

Q:How realistic is the system of combat damage?

Each combat unit has authentic armor piercing and protection parameters, which are as close to the historical truth as possible. The sizes of all combat units realistically correspond to each other. The submachine gun will be helpless against a tank's armor, while the antitank rifle round will be the most effective if hitting the less armored areas of a tank, for example, the rear. There will be six principal hit locations: fore, aft, sides, bottom, and roof. There are also some extra hit locations, such as the track.

Q: How about the shooting accuracy with the different types of troops?

A sniper might sometimes miss his target, but that's unlikely. Howitzers miss much more often compared to a sniper, but they make up for it by having such a large damage area. Shooting accuracy largely depends on experience.

Q:What about piercing tank armor?

The armor piercing probability calculation uses various parameters, such as the scheme of a particular tank's armoring including armor steel quality and slope angles. After piercing the armor, the shell flies inside the tank and explodes. Depending on the shell's caliber, its capability to destroy the tank varies. Smaller projectiles that made their way under the armor are also taken into account, as they can hit reserve ammo, damage a gun or the transmission. But their chances to damage a tank beyond repair are smaller.

Q:Will the tanks have extra armor shields?

Some types of tanks will have anti-hollow charge screens.

Q:Will it be possible to aim at particular hit locations on vehicles?

No, soldiers will independently decide where to shoot, and, of course, will try to hit the most vulnerable place available from their current position.

Q:What about supplying the troops?

You will have to supply your troops with ammunition as well as take care of repairing damaged vehicles and medical support. The process itself will run independently provided that you have placed a corresponding supply truck or a medical service car near the units that you need to supply.

Q:Can you capture enemy vehicles?

: You cannot capture enemy tanks and other vehicles except for certain types of artillery units. In general, using captured vehicles in the very same combat they were captured wasn't a typical practice during WW2, because for the most part these vehicles should have been transported away from the frontline to repair and supply with the proper ammunition (or, as usual, to modify it so that the captured vehicle could fire shells with a caliber used by troops of the country). Then, the vehicle was repainted and personnel had to be trained to use it, and only after all this, this specially trained crew could be sent back into combat on a captured vehicle. There are, however, enemy or allied units that will be available to you on each campaign that were either "trophies" or part of the Lend-Lease program.

Q:Do different units have varied speed on different terrain types, and do all units overcome obstacles equally well?

These factors are also taken into account by the engine. For example, a truck will move fast on the roads but will slow down considerably on rough terrain. It will also be unable to overcome certain obstacles, such as barbed wire. Tanks move well across many types of the terrain, can get over some simpler kinds of obstacles, but still can't cross a swamp. Water obstacles can usually only be overcome by using bridges, as the crossing of a river by swimming was a very unlikely practice for a large formation. Your military engineers will know how to build bridges.

Q: Will weather conditions influence the course of the combat in any way?

Yes, weather conditions can enhance or reduce troops' battle efficiency.

Q:What sound effects will the game feature?

The Russians will be speaking Russian, the Germans - German, and so on. Shooting sounds will certainly differ. The real sounds of fire from the different types of weapons are taken from archive records. Sounds of motors startup, running, stopping, etc., will be tracked with accuracy. You will hear the bullets whistle around units under fire. There will also be ambient environmental sounds, varied for different kinds of surroundings: leaves rustling in a forest, water splashing near a river, etc.

Q:Is it possible to pause the game to give orders?

Yes, there is a pause mode; you can also adjust game speed. During a pause you can think over your strategic decisions and tactical moves, as well as to give orders to the troops. By pressing key you can give commands to your units; these commands will be carried out one after another. This order keeps on working even during a pause.

Q: What about some interesting info about WWII?

During the game you will have access to all sorts of reference materials about WWII as well as to hints on Blitzkrieg game play.

Q:Can players compete with each other?

Yes, the game has a multiplayer mode. The game can be played via LAN, when one of the players launches a server and others join him. On the Internet, any player can launch the game or join one already started. The action takes place on a map with certain pre-set parameters. Multiplayer modes include capture the flag, destroying all enemy forces or their bases or gaining a fixed battle score during a limited amount of time. While playing via the Internet the most successful players will feature in a game rating system. Clans will have a special rating.

Q:Will players have access to the game's mission editor?

Blitzkrieg features a mission editor in which you will be able create missions for both single and multiplayer games, as well as unite your custom missions into large-scale campaigns, the game features fully open data formats allowing you to add your own models and textures or change the battle characteristics of any unit. You can create a unique vehicle type, write your own slogan on a tank, or considerably increase the damage capacity of your favorite howitzer. A special assembling tool will make the process easy.

Q:Are you going to start a beta-testing program?

Yes. Watch Nival's news for a beta test registration announcement..

Q:When will the game be released?

The release for CIS and Western European countries is scheduled for the first quarter of 2003.

Source: Nival