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How long are the campaigns and what is the difference between them?
A campaign comprises seven to ten chapters. Each chapter corresponds to the historic periods of WW2. Accordingly, missions of different chapters will take you to different places from Ukraine to Africa, your troops will battle on various landscapes under diverse weather conditions, and apply specific tactics.




What types of military vehicles and equipment do you have in the game?
The game features over 150 different kinds of military vehicles and equipment, carefully reconstructed using true historical documents. The battle characteristics of the troops are as close to the real ones as possible. You can choose from a wide variety of different types of tanks, vehicles, and artillery. You can also call for bombers and fighters, land troops, use car and railroad transport, mines and artificial obstacles.

Wouldn't there be too many types of military vehicles in the game?
The game features a great number of units, but you will not necessarily see all of them even if you complete the game. The fact is that certain units used widely during WW2 will also abound in the game, while some others, produced in very small numbers, will be equally as rare in Blitzkrieg. It means that throughout the entire game you may be able to receive only one unit if it was very rare and exceptional, as an award for completing a bonus mission.

Can you turn the tank's turret in one direction while the vehicle itself moves in a different one?
Yes, but the turret will turn automatically.

Will it be possible to drive a tank inside a house and fire from there?
No, it won't. In fact, such practice is against army regulations and hardly ever took place.

Will it be possible for a tank or any other land vehicle to reverse?
Yes, certainly, any land vehicle will have a reverse mode.

Will you have railroads and trains in the game?
Yes, we will. The trains will provide you with reinforcements. You will also have armored trains supplied with artillery. However, it will not be possible to ditch a train.

What about the infantry troops?
In Blitzkrieg you will control a great number of differently skilled soldiers. You will have officers, snipers, machine gunners, tank busters, SMG-equipped privates, riflemen, gunners, field engineers - and this is not the entire list. Your troops will gain experience while winning battles, which makes them fight more effectively. For example, in time they will learn to aim a howitzer better or to shoot with higher accuracy. All surviving soldiers will go with you from one mission to another. They can dig trenches, capture houses, pillboxes, and fortifications, hide there and return fire from the inside.

Will it be possible to dig trenches?
Yes, you can dig trenches and hide your troops inside. We cannot say yet whether players will be able to dig around vehicles.

Will the morale and experience of the troops matter?
Yes, the morale of the troops will be accounted for, but we cannot yet say how. Your soldiers' experience will grow from one battle to another, and so will their expertise. By the end of the campaign, your personnel will have become professionals in their fields.

How realistic is the system of combat damage?
Each combat unit has authentic armor-piercing and protection parameters, which are as close to the historical truth as possible. The sizes of all combat units realistically correspond to each other. The submachine gun will be helpless against a tank's armor, while the anti-tank rifle round will be the most effective if hitting the less armored areas of the tank, for example the rear.
There will be six principal hit locations: fore, aft, sides, bottom, roof. We may include extra hit locations, such as the track.

How about the shooting accuracy with the different types of troops?
A sniper might sometimes miss his target, but that's unlikely. Howitzers miss much more often compared to a sniper, but they make up for it through the large damage area of their splinters. The troops' shooting accuracy largely depends on their experience.

And what about the tank's armor piercing abilities?
The armor piercing probability calculation uses various parameters, such as the scheme of a particular tank's armor including armor steel quality and slope angles. After piercing the armor, the shell flies inside the tank and explodes. Depending on the shell's caliber, its capability to destroy the tank varies. Smaller projectiles that make their way through the armor are also taken into account, as they can hit reserve ammo, damage a gun or the transmission. But their chances of damaging a tank beyond repair are smaller.

Will the tanks have extra armor shields?
Some types of tanks will have anti-hollow charge screens.

Will it be possible to aim at particular hit locations on vehicles?
No, soldiers will decide where to shoot independently, and, of course, will try to hit the most vulnerable place available from their current position.

What about supplying the troops?
You will have to supply your troops with ammunition. Besides, you will want to take care to repair damaged vehicles and provide medical support. But this process will run independently provided you have placed a corresponding supply truck or an ambulance near the units that you need to supply.

Can you capture enemy vehicles?
You cannot capture enemy tanks and other vehicles, only certain types of artillery units. In general, using captured vehicles in the very same battle where they were captured wasn't a typical practice during WW2, because for the most part these vehicles would have been transported away from the front line for repairs and supplied with proper ammunition (or often modified so that the captured vehicle could fire shells with the caliber used by the country's own troops). Then personnel had to be trained to use it, the vehicle was repainted, and only after all this could specially trained crew be sent back into combat in the captured vehicle.

Do different units have varied speeds on different terrain types, and do all units overcome obstacles equally well?
These factors are also taken into account by the engine. For example, a truck will move fast on the roads but will slow down considerably on rough terrain. It will also be unable to overcome certain obstacles, such as barbed wire. Tanks move well across many types of terrain, can get over some simpler kinds of obstacles, but still can't cross a swamp. As for water obstacles, they can most likely only be overcome by bridges, for instance crossing a river by swimming across was a very unlikely practice for a large formation. Your military engineers will know how to build bridges.

Will weather conditions influence the course of the combat in any way?
Yes, weather conditions can enhance or reduce troops' battle efficiency.

What sound effects will the game feature?
The Russians will be speaking Russian, the Germans - German, and so on. Shooting sounds will certainly differ. The real sounds of fire from the different types of weapon will be taken from the archive records. Sounds of motors revving up, running, stopping, etc., will be tracked with accuracy. You will hear the bullets whistle around units under fire. There will also be ambient environmental sounds, varied for different kinds of surroundings: leaves rustling in a forest, water splashing near a river, etc.

Is it possible to pause the game to give orders?
Yes, there is a pause mode, and you can also adjust game speed. While the game is paused, you can think over your strategic decisions and tactical moves, as well as give orders to the troops. By pressing the shift key you can issue commands to your units. These orders will be carried out after the game has unpaused.

Source: CDV 



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