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General FAQ

Q:What's different in Blitzkrieg compared to its predecessors?

We think of it as an RTW - real-time wargame. The goal of the designers was to create a fast-paced, dynamic, and enjoyable RTS, but stay realistic and absolutely historically accurate as long as it doesn't interfere with fun. For example, when a tank is hit by a shell, the collision is completely simulated, and the damage is calculated based on the results. Thus, unlike most RTS games, it is impossible for a bunch of soldiers armed with rifles to destroy a tank. This sort of realism adds more strategy to the gameplay and therefore makes it to the game. However, anything that is realistic, but not interesting, such as evacuation of damaged machinery - which requires enormous efforts in a real battle, by the way - is stripped out without remorse. As a result, Blitzkrieg provides loads of pure RTS fun while attaining the level of realism usually seen in wargames.

Q:What is so special about Blitzkrieg?

First and foremost, Blitzkrieg allows every player, from an RTS vet to a newbie, to play their own game, at their own pace and level of difficulty. This is made possible by the flexible campaign structure. Campaigns consist of chapters. Each chapter has a goal, a central mission which is a historically accurate reproduction of a major battle of WWII. It is available immediately, but most players except for die-hard RTS fans will choose to prepare for the main battle of the chapter by completing side missions to gather resources and upgrade the troops. There is always plenty of side missions of various types and difficulty, and completing each of them gives the player additional advantages in the main battle. There are literally dozens of things that can be done to tip the scale in favor of the player. For example, if the player captures an enemy fuel storage facility in a side mission, he will be able to use more vehicles in the main battle. In addition to that, winning side missions also impresses the player's commanding officers and leads to promotion, which usually results in better troops and newest weapons being entrusted to the player. Winning the main battle after weakening the enemy in side missions becomes a piece of cake even for a non-experienced player. However, winning the main battle without doing side missions is an incredibly tough ordeal specifically designed with the hardcore gamer in mind. The overall result is that the range of difficulty is extended way beyond the usual predefined settings (which are also present) without any sacrifices in gameplay. The only side effect is that the best players will finish the war in the lowest rank, although decorated with all possible medals for bravery. An unintentional, but quite realistic detail…

Q:Do I need to know about strategy games before playing Blitzkrieg?

Not really, because the game lets you choose the way you play it. But if you do know about strategy games, you will be able to better appreciate the elegance of Blitzkrieg's design

Q:What does Blitzkrieg include?

3 campaigns: Allied, Axis, Russian
Multiplayer/skirmish maps
Random map generator Campaign editor Open architecture allows players to create own units.

Q:Which hardware requirements does the game have?

Platforms and Operation Systems: PC platform; MS Windows 95/ 98/ 2000/ ME/ XP
System Requirements:

Q:Which engine is used in Blitzkrieg?

Blitzkrieg is based on a proprietary hybrid 2D/3D technology, developed specifically for this game. This technology allows to have hundreds of smoothly animated 3D units while maintaining crystal sharpness of a 2D image, all on relatively low-spec systems.

Q: What about the multiplayer mode?

Multipalyer modes: Player vs Player, Team vs Team. Several victory conditions - eliminate all opponents, capture all flags, destroy bases, by time limit, and some other.

Q:Which languages will Blitzkrieg be available in?

English, Russian, German, and French versions are already planned. Other languages will be added later.

Q:Is there a demo available for Blitzkrieg?

The demo will be released a couple months before the release of the game itself, which is currently scheduled for Q4 2002.

Q: Which developer team is creating Blitzkrieg?

Blitzkrieg is created by Nival Interactive, the leading Russian game developer. The company is privately held and targets international market. Nival's products are being distributed by CDV, Fishtank/Ravensburger, Ubi Soft, Monolith, Interplay, Microids, and others. Since its foundation in 1996, the company has been looking for innovative gameplay. Blending RPG and RTS led to the success of Rage of Mages series. Evil Islands, released in 2000, was a successful blend of roleplaying and tactical simulation in full 3D. A November 2001 release, Etherlords, called by GameSpy "the best game ever released in the turn-based fantasy genre", employs the principles of trading card games and stunning 3D visuals to take turn-based strategy to a new level. A premier developer with 85 team members, Nival Interactive is fully prepared to challenge the world of interactive entertainment with Blitzkrieg.

Source: Nival